{"id":10965,"date":"2021-09-10T15:36:43","date_gmt":"2021-09-10T13:36:43","guid":{"rendered":"https:\/\/www.vskk.cz\/cz\/?page_id=10965"},"modified":"2021-09-10T15:36:43","modified_gmt":"2021-09-10T13:36:43","slug":"martin-vondra","status":"publish","type":"page","link":"https:\/\/www.vskk.cz\/cz\/naplavkka\/martin-vondra\/","title":{"rendered":"Martin Vondra"},"content":{"rendered":"
Specializace: <\/strong>Animace a vizu\u00e1ln\u00ed efekty<\/span> <\/p>\n
\nPopis projektu:\u00a0<\/strong>Tento projekt p\u0159edstavuje moji semestr\u00e1ln\u00ed pr\u00e1ci. K jeho zhotoven\u00ed jsem vyu\u017eil program Blender, se kter\u00fdm m\u00e1m ji\u017e n\u011bkolikaletou zku\u0161enost. Rozhodl jsem se vytvo\u0159il z\u00e1ti\u0161\u00ed, kde se vyskytuj\u00ed jak organick\u00e9, tak hard-surface prvky. Z tohoto d\u016fvodu jsem se soust\u0159edil p\u0159ev\u00e1\u017en\u011b na nasv\u00edcen\u00ed a materi\u00e1ly, kter\u00e9 tyto jednotliv\u00e9 elementy zv\u00fdraz\u0148uj\u00ed.
\n<\/span><\/p>\n